This tool aims to provide an easy way to spatially play sounds through arbitrary numbers of physical speakers in realtime for simple immersive audio installations.
The full project is open source and can be found at https://felixfaire.github.io/Soundscaper-OSC/
Developed in C++ using the JUCE library.
Selected Works
Museum of the FutureProject type
Realtime Sound VisualisationsProject type
Soundscaper OSCProject type
Covariant FlowProject type
Audio AnalyserTool
Rolls-Royce ToolProject type
Nura Profile DesignerProject type
IBM ThinkProject type
Augmented ArchitectureProject type
Rolls-Royce - Ad InfinitumCorporate Installation
Sennheiser - AMBEO Lab - XRinteraction design
Microsoft - Adaptive CognitionInstallation
GitexInstallation Software
LululemonInteractive Installation
Nura - Hearing ProfileGenerative Branding
Contact: Augmented AcousticsInteraction Design
SanctumWebGL
TessituraProject type
Celestial BodyProject type
ROLI - R&DProject type
Spatial MusicResearch
Arup - BallsProject type
TempInstallation
Arcsoc Pavillioninstallation
MA ArchitectureProject type
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